Canopus Corporation
defunctCanopus Co., Ltd. was a manufacturer of video editing cards and video editing software. The company's focus shifted from enthusiast video cards to other areas of video hardware and software after the release of their Spectra line of products. Some of their previous competitors included Matrox and Pinnacle Systems. In 2005 Thomson Multimedia acquired Canopus to bolster their Grass Valley broadcasting and network product line. When 3dfx's Voodoo series of PC-gaming-oriented 3D graphics cards became popular in the mid-1990s, Canopus produced the Pure3D, a Voodoo graphics processor-based graphics card with 6 MB of memory instead of the standard 4 MB. When the Voodoo 2 was released, the Canopus Pure3D II was praised for the fact that their cards were shorter than competitors' Voodoo 2 cards. Canopus had a reputation for driver optimization that gave a performance advantage over other cards. They were the cards of choice for Maximum PC's 1998 Dream Machine. Canopus also released a version of the nVidia TNT that offered a unique internal cable that connected the TNT card to the Voodoo2 based Pure3D II—as opposed to the standard connection with an external cable. The Canopus DVStorm2 was a realtime video editing card that Canopus discontinued in early 2005. Canopus is also known for EDIUS, non-linear video editing software, and a transcoder application called ProCoder. |
Capcom Digital StudiosFounded in Japan in 1979 as a manufacturer and distributor
of electronic game machines, Capcom has built a reputation for
introducing cutting-edge technology and software to the video game
market. A leader in the video game industry for 20 years, Capcom's
legacy of historic franchises in home and arcade gaming are testaments
to an unparalleled commitment to excellence. Building on its origins as a
game machine manufacturer, Capcom is now involved in all areas of the
video game industry and has offices in Tokyo and Osaka, Japan;
Sunnyvale, California; London, England; and Hong Kong, China.
Additionally, it leases arcade game machines, and most recently has
expanded into amusement facility management with the opening of the
Nickel City arcades in the US.Blockbuster franchises like Resident Evil,
Street Fighter, Breath of Fire and the ever-popular Mega Man series set
the standard in creative innovation, character development and
unsurpassed gameplay. With unlimited creativity and technical expertise,
Capcom continues to develop blockbuster hit after blockbuster hit and
is synonymous with outstanding control, vibrant graphics and unsurpassed
playability. Capcom develops products for all age groups and supports
the programs and guidelines established by the Entertainment Software
Rating Board (ESRB). Capcom's E rated games for Everyone (content
suitable for persons 6 and older) include Magical Tetris Challenge and
products in the Mega Man and Mega Man X line of games. Capcom's t rated
games for Teens (content suitable for persons 13 and older) include
Street Fighter Alpha 3, Power Stone, Darkstalkers and the Breath of Fire
series of products. Capcom's M rated games for mature audiences
(content suitable for persons 17 and older) include the Resident Evil
series of products and Dino Crisis.
Known for: an extensive listing of games, see wiki |
Cavedog Entertainment
defunctCavedog Entertainment, or Cavedog, was a video game developer based in Bothell, Washington. Cavedog gained the attention of gamers and the gaming press alike with the 1997 release of Total Annihilation (TA), winning many accolades such as multiple Game of the Year honors or being one of The Greatest Games of All Time. Cavedog Entertainment was a label created in 1996 by Humongous Entertainment, a developer of children's computer games founded by Ron Gilbert and Shelley Day, to pursue the creation of mainstream games. Humongous Entertainment was originally independent, but was purchased in 1996 by GT Interactive, a video game publisher later acquired by Infogrames in 1999 (later renamed to Atari). In the same year Squaresoft closed its office in Redmond, so many of their former developers were hired for Cavedog, notably game music composer Jeremy Soule and graphics designer Clayton Kauzlaric, who created the logo for Cavedog. After two years of development on Cavedog's first product, Total Annihilation, it was presented at the E3 at Atlanta 1997 and published on September 30, 1997.
The game's creator, Chris Taylor, left the company shortly before the release of the Total Annihilation: Core Contingency expansion pack to found his own development house, Gas Powered Games. Despite this loss, Cavedog released one more expansion pack, Total Annihilation: Battle Tactics, as well as many freely downloadable enhancements and patches, and built strong community support with their own online service Boneyards (now shut down) that matched opponents and provided a continuing game campaign. In 1999, Cavedog released the eagerly anticipated Total Annihilation: Kingdoms.TA:Kingdoms largely reused the TA game engine, replacing the science fiction theme with one of fantasy.TA:Kingdoms did not resonate as well with critics or fans of the original title. One expansion pack was released, The Iron Plague. The closure of Cavedog came as the game industry began to experience a downturn in sales, to which parent company GT Interactive was no exception. Besides the TA franchise, Cavedog had three ambitious games in development, but only Total Annihilation and TA:Kingdoms made it to store shelves and their sales were much smaller than their user base.
The unfinished projects were Amen: The Awakening, a first-person shooter; Elysium, a fantasy adventure title, and Good & Evil, an adventure title from Ron Gilbert. With GT Interactive spiraling into debt and no ship dates in sight, all three were discontinued by the Fall of 1999. GT Interactive was purchased by Infogrames and the Cavedog label was discarded by Humongous Entertainment in 2000, which renewed its focus on children's games. Cavedog declared bankruptcy in 2000. Humongous Entertainment was shut down in 2005 by Infogrames (now called Atari). Cavedog's developers have played significant roles at Gas Powered Games and Beep Industries. |
Chronic LogicIt all started in late 2000, when Alex Austin decided to
take the advanced physics engine that he developed for a vehicle combat
game, and throw it into a little puzzle game called Bridge Builder*.
After he and his friends played with it quite a bit, they decided that
this game was too much fun to keep for themselves and he released the
15-level demo to the masses. When the server that was hosting the game
got inundated with downloads, and was forced to be taken off the T1 it
was on because it was taking up to much bandwidth, he started to realize
that the game might be something more than just a few people would
enjoy.What followed are numerous dedicated fan sites, an appearance in a
German television show, and various mentions in magazines including PC
Gamer and Der Spiegel. Meanwhile, while he had made a whopping $20 from
all-too-profitable Internet advertising, Alex had decided that being
broke wasn't that fun and decided to get a job. He hadn't given up on
the game yet though. He knew that all he had to do was make a newer,
better version and the community that was already building would support
him.With a full-time job, work on the game was slow, and on top of
that, Pre-Engineering Software Corporation sent him an e-mail telling
him that they had trademarked the name Bridge Builder* and that he
needed to take down his website. Although he wasn't charging anything
for the game and Pre-Engineering Software Corporation's Bridge Builder
is educational software that costs $99 and hasn't had a build since
1997, he decided that he didn't want to get into a legal battle over
such a simple name, so he complied with their wishes. The community
still thrives though, thanks to unofficial websites like www.bridgebuilder-game.com
Chronic Logic, LLC (or short Chronic Logic) is an independent video game studio and publisher located in Santa Cruz, California, United States. It was founded in 2001 by Alex Austin and Ben Nichols after Austin's Bridge Builder became popular. Their first release was Pontifex in October of that year. In 2002, Josiah Pisciotta joined the company, but for that, Nichols left. In 2003, Edmund McMillen created contract art for an upcoming video game, which resulted in the 2004 video game Gish. However, McMillen did not continue working with Chronic Logic. In late 2005, Austin left the company, leaving Pisciotta alone in the company. Since then, Austin continued working alone under his pseudonym Cryptic Sea. He also received the rights to all of Chronic Logic's games, sharing the rights to Gish with McMillen. Pisciotta kept the rights for the sales made on their website. Though Chronic Logic was basically defunct, Austin, Nichols and Pisciotta sometimes collaborated to create new games under its name. The first collaborated game was Kingdom Elemental in 2008. |
Cinemaware, Inc.
defunctCinemaware was a computer game developer and publisher that released several popular titles in the 1980s based on various movie themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
Founded in 1985 by Bob and Phyllis Jacob, Cinemaware's first title was the popular Defender of the Crown, a swashbuckling adventure featuring graphics that were considered extraordinary for the era. Bob Jacob was a movie buff, and Cinemaware released other popular games based on classic movie genres that also emphasized action, graphics, and ease of play. Its games generally debuted on the most graphically powerful home computer of the era, the Amiga, and then ported to others, such as the Apple IIGS, Atari ST, Commodore 64, PC (running under DOS), and the Nintendo Entertainment System.Defender of the Crown is the most ported Cinemaware game. Cinemaware eventually expanded to sports games, with its "TV Sports" line, which featured elements of sports telecasts such as studio announcers. The "TV Sports" line covered basketball, ice hockey and football. Some of the titles were only known by "TV Sports" name in Europe, TV Sports: Boxing and TV Sports: Baseball, which were released in the United States by Data East as ABC Wide World of Sports Boxing and Bo Jackson Baseball respectively.
Cinemaware went bankrupt in 1991. While porting S.D.I. to another system, one of the company's owners demanded the programmers add more features, increasing the programming time and delaying the product's release. Coupled with falling sales of their other titles in the midst of an economic downturn, the company suffered. The company also suffered from software piracy, threatening to stop publishing Amiga games at several points because of the ease by which computer games could be copied. Many of their games, including Wings, were cracked and spread amongst gamers even before release.
Kown for:
Defender of the Crown (swashbuckling movies; 1986, Apple IIGS, Amiga, Atari ST, Commodore 64, NES, ZX Spectrum, Amstrad CPC, DOS, Macintosh) S.D.I. (Cold war era space drama; 1986, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum, DOS, Macintosh) The King of Chicago (inspired by mob movies; 1987, Apple IIGS, Amiga, Atari ST, DOS, Macintosh) Sinbad and the Throne of the Falcon (Sinbad and Arabian nights movies; 1987, Apple IIGS, Amiga, Atari ST, Commodore 64, DOS) The Three Stooges (The Three Stooges movies; 1987, Apple IIGS, Amiga, Commodore 64, DOS, NES) Rocket Ranger (1950s science fiction serials; 1988, Apple IIGS, Amiga, Commodore 64, DOS, NES) TV Sports: Football (1988, Amiga, Atari ST, Commodore 64, DOS) Lords of the Rising Sun (Japanese Samurai movies; 1988, Amiga, Atari ST, DOS) It Came from the Desert (1950s science fiction/monster movies; 1989, Amiga, Atari ST, Mega Drive, Turbo Grafx 16, DOS) The Kristal (1989, Amiga, Atari ST, DOS) TV Sports: Baseball (1989, Amiga) TV Sports: Basketball (1990, Amiga, DOS) Antheads: It Came from the Desert 2 (1990, Amiga) Wings (World War I movies; 1990, Amiga) TV Sports: Boxing (1991, Amiga, DOS) Robin Hood: Defender of the Crown (2003, PS2, Xbox, Windows) Defender of the Crown (GBA)
The Three Stooges (GBA, PlayStation) Wings (2003, GBA) Defender of the Crown: Digitally Remastered Edition (Windows, Macintosh)
The Three Stooges: Digitally Remastered Edition (2002, Windows, Mac) Wings: Digitally Remastered Edition (postponed, Windows, Mac) Lords of the Rising Sun: Digitally Remastered Edition (postponed, Windows, Mac)
Wings Remastered (2014, Windows, Mac) |
City state entertainment
City State Entertainment is a collaborative, passionate, and pugnacious game studio. We push the boundaries of MMORPG gaming to transmute traditional industry ideas into new worlds and experiences. Rooted in classic RPGs and tabletop gaming, our designs create the opportunity for intense competition and fun. We believe that passionate players want a sense of achievement that is hard-won and fully satisfying, not just handed to them in the quest for the elusive WoW-killer. We imagined a game that grew from old-school ideas and blossomed with revolutionary systems for experience and abilities. We found the ideal way to create the game and inspire a community: Camelot Unchained™ is part crowdfunded and part self-funded (Mark is putting $2M of his own money into it as well). Our Kickstarter campaign raised over $2 million, and funds continue to rise. We want to create the next great RvR-based MMORPG, and we are getting ever closer to sharing it with the world. We are currently in development for the start of Beta 1. For more information see HERE
Known for: camelot unchained, March on Oz
|
Clickteam S.A.R.L.Clickteam S.A.R.L., registered in France. Clickteam is the
development group behind award winning software titles such as Klik and
Play, The Games factory and IMSI Multimedia Fusion. Clickteam has
decided to take control of the future product line to better support the
users of the software. Clickteam does everything in its power to help
our users get the most out of the software.The two main partners of
Clickteam are François Lionet and Yves Lamoureux. Both of them can be
called pioneers of personal computing. They have been releasing
commercial software since 1983.The heart of Clickteam is made of
developers, so expect from us a different approach than from usual
marketing driven companies. More passion and concern over the quality of
our products and our code...A true on-line company. Clickteam does
everything online through the Internet. Each member of the team works at
home or in his own office. This is why we can establish a true presence
on the Internet and have a great relationship with the users of our
products. We have been using the Internet for several hours a day for
years, so we know that true relationships can be created over the net.Clickteam is a software company founded in 1993 by François Lionet, Yves Lamoureux and Francis Poulain and headquartered in Paris, France. Clickteam is perhaps best known for the creation of a script-free programming tool that allows users to create video games or other interactive software using a range of GUI tools. |
Climax group defunctClimax Group was a UK video game development company founded in 1999 by the merger of four UK games studios: Climax Studios in Portsmouth, Syrox Developments in Kingston and Pixel Planet in Brighton along with a new studio founded by former staff of Charybdis in Nottingham. Later, a studio was also opened in Santa Monica, California and called Climax LA. At their peak the group employed nearly 50 people, with each studio focusing on a specific genre or platform:
- Climax Solent: character action games
- Climax Brighton: racing games
- Climax Nottingham: MMO games
- Climax London: mobile games
- Climax LA: US projects & business development
In 2006 Climax Racing (formerly Climax Brighton) was acquired by Disney Interactive Studios and rebranded Black Rock Studio. Key team members of Climax Nottingham went on to found Monumental Games using the technology and other assets from that company. Climax London was closed and its projects and people taken over by Climax Studios in Portsmouth. Climax LA ceased game development and focused exclusively on business development for Climax Studios. Black Rock Studio was shuttered by Disney in 2011. Monumental Games ceased trading in 2012.Climax Studios is still active. |
CMLabsCMLabs is a solutions provider to companies working in the
field of visual simulation. Providing technology and consulting
services, CMLabs has extensive knowledge of interactive 3D dynamics,
simulation and computational geometry. CMLabs’ proprietary software,
Vortex, enables users to model 3D worlds and realistically simulate the
interacting objects including accurate dynamics, collision detection,
joint manipulation, and computational geometry. Additional expertise
includes fast fluid dynamics, deformable bodies and human character
animation. CMLabs builds solutions upon careful systems modeling
implemented with attention to analysis and advanced numerical methods.
CMLabs works in such diverse industries as character animation, human
factors engineering, virtual-reality, robotics, and engineering design.
CMLabs provides responsive and targeted solutions that meet the needs of
industry professionals.
Known For: Vortex
|
CodeMasters Group Ltd Codemasters develops and publishes video games for Sony,
Nintendo and Microsoft consoles and PCs. Codemasters also develops and
publishes multi-player and persistent world games for on-line Internet
and interactive play. Performance Codemasters' performance has been one
of consistent and accelerating success. Profitable every year since
start-up, turnover for the 12 months to 30.06.1999 was £59 million, with
profit before tax of £21 million. Established in 1986, Codemasters has a
wealth of experience in the creation and publishing of computer/video
games. Consistent success is reflected in the more than 1,000 weeks
Codemasters' games have spent at Number One in the UK charts and the
more than 60 #1 hits across Europe. Voted 'Publisher of the Year' in
1998 by Edge Magazine, Europe's leading gaming consumer journal,
Codemasters continues to grow into the global marketplace.
Welcome to Codemasters, the home of DiRT and the official games of FORMULA ONE™. At Codemasters, our mission is to be the world’s leading racing games developer. Over the past 30 years we have consistently created innovative and successful award winning racing games.
As we are rapidly expanding, we need more great talent to join our family and help us deliver the best games and services to our fast growing community. If you share our passion for racing and want to work on some of the most iconic brands in the industry, come and join us to help shape our exciting future. Founded in 1986 Codemasters has been one of the UK’s most successful games developers for 3 decades- creating classic titles including Dizzy, Micro Machines, Brian Lara Cricket, TOCA, Colin McRae Rally, LMA Manager and Operation Flashpoint. Based outside of Royal Leamington Spa in Warwickshire, the Southam campus is the global headquarters for Codemasters Software Company Limited, with 400 employees enjoying the state of the art facilities within 43 acres of land. The HQ also houses the teams that create titles including the DiRT franchise, and is home to our Central Technology team who mastermind our proprietary EGO racing engine. Our studio in Birmingham develops games across all platforms including the award winning Formula One™ series. We also have our studio in Runcorn, Cheshire which houses the Evolutions Studios success with Driveclub and Motorstorm. Outside of Europe, We have teams in Malaysia and India supporting all our development groups in Art and QA. We are Team Codemasters- Come & Join the family The Codemasters Software Company Limited (formerly Electric Games Company Limited), doing business as Codemasters, is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. Headquartered in Southam, Warwickshire, Codemasters is one of the oldest British game studios, and in 2005 was named the top independent games developer by Develop magazine.
Known For: A huge list of games, see wiki |
CogniToyIn April 1997, after receiving our initial round of private
funding, CogniToyTM was officially launched. The ideas behind our first
game, MindRover, have been in the works for many years, however. With
the help of many talented people, employees as well as consultants, we
began shipping our first product, MindRover:The Europa Project, in
November of 1999. We have kept a log of our progress since we began
CogniToy. See the most recent progress report at the Progress section. A
complete list of progress reports can be found here: Progress Reports
table of Contents.
This is the placeholder web page of what used to be CogniToy.com. Right now, the only thing up here is the upgrade pack from MindRover 1.08, which you're welcome to download if you like. It won't do you any good unless you have the 1.07 CD for MindRover. |
Compile Games
defunctCompile Co., Ltd. (株式会社コンパイル Kabushikigaisha Konpairu) was a Japanese video game developer, most notable for having developed the Puyo Puyo series, based on their Madou Monogatari franchise, until its bankruptcy in 2002. Since then, key staff, including former director Masamitsu "Moo" Niitani, have moved to Compile Heart, the company's spiritual successor, whereas shoot-'em-up staff moved to MileStone Inc.
Known For: A mild list of games, see wiki |
Computer Gaming World
now CBS InteractiveGameSpot launched in May 1996, with the goal of becoming the
world's best online information resource for PC gaming enthusiasts.
GameSpot began as a small start-up company founded by Pete Deemer, Vince
Broady, and Jon Epstein, who had all worked together at IDG's
Multimedia World Magazine. The idea was to create an online gaming site
that would combine the editorial quality of a top print magazine with
the interactivity and multimedia capabilities unique to the Internet.
Since its launch in 1996, GameSpot has undergone two major redesigns and
a few minor face-lifts. The site has received dozens of industry
awards, but more importantly it has earned the respect and loyalty of
the world's biggest and best gaming audience. The entire staff is
committed to serving the needs of that audience, and we work as hard as
we can--day in and day out, year in and year out--to live up to our goal
of being the first and best place where Gamers Go to Know. GameSpot is
owned by CNET Networks, a top 10 Internet company with established Web
sites in 25 countries and 16 languages. It is one of four CNET Networks
media brands, along with CNET, ZDNet, and mySimon. |
Computer Graphics Systems Development CorporationComputer Graphics Systems Development Corporation was founded by Roy Latham in 1990. The company provides products and services related to visual simulation and virtual reality. Services include consulting on proposal preparation, product design, product evaluation, custom system development, sponsored reseach, and intellectual property work (including patent preparation, expert witness, and infringement analysis). Products include software for 3D data base
construction, sales of head mounted displays, and complete simulator products. |
Conspiracy Games EntertainmentConspiracy Games is an online casino gambling information resource that caters to players looking for games & casino reviews, news and other similar information. We strive to update our site regularly to bring our visitors reviews of the latest online casino slots, blackjack and other games added here regularly. Why Trust Conspiracy Games Here at Concpiracy Games we aim to only deal with and represent online gaming brands that promote transparancy, accountability and have 24/7 reliable customer support. Almost all of the online casinos and gaming brands you'll find featured here on our site are licensed in reputable online gaming jurisdictions. |
Core Design LimitedFounded by Jeremy Heath-Smith in 1988, Core Design has
created over 50 successful titles and is established as a leading game
developer for the software industry. The company is best known for
designing one of the most consistent and best-selling series of all
time. Tomb Raider starring Lara Croft. Combined sales for the five Tomb
Raider titles now total more than twenty-five million units worldwide. |
Coresoft, Inc.Founded in 1998, Coresoft is a multi-platform developer with more than 25 published retail titles.
While Coresofts main focus has been the development of 3D action titles, we maintain multiple development teams with broad depth of experience that are responsible for a wide array of games from next-gen consoles, to apps, to social-networking games.
Using our own proprietary, full-featured, cross-platform Jewel engine, Coresoft has, and continues to develop on, and for the PC, PSX, PS2, PSP, PS3, PSN, Xbox, Xbox 360, XBLA, GameCube, Wii, WiiWare, iPhone, iPad, Java, and Facebook. All of which are available both in-stores and via direct download. |
Crave Entertainment
defunctCrave Entertainment was an American video game company that went bankrupt in 2012. It was founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but was then sold to Fillpoint LLC in early 2009 for only $8,100,000 due to Handleman's bankruptcy and pending liquidation. During its lifetime it published games for Dreamcast, Wii, Nintendo DS, Game Boy Advance, Nintendo 64, Nintendo GameCube, PlayStation, PlayStation 2, PlayStation 3, PSP, Xbox, and Xbox 360. Crave mainly focused on budget titles, and imported games such as Kaido Battle.
Known For: an extensive list of games, see wiki |
Crawfish Interactive
defunctFormed in March 1997 by Australian Cameron Sheppard,
Crawfish Interactive has established itself as the world's leading
developer of the Game Boy titles, PDA's, Mobile Phones, iTV. Over thirty
titles published to date, with many more in development. Crawfish has
dedicated teams focused on either the development of Game Boy Advance
titles or the Mobile/iTV/PDA market. Our soft-ography includes titles
such as, Driven"(GBA), Ecks vs Sever"(GBA), Mary-Kate &
Ashley"(GBC), Who wants to be a Millionaire"(PDA's), Aliens"(GBC),
X-Men"(GBC), Aladdin"(GBC), Street Fighter Alpha 3"(GBC and GBA) and
many more. Early in 2000 the Company substantially increased the size of
its operation by moving to impressive new premises and doubling its
headcount in the process. During this period Crawfish forged new
relationships with some of the industry veterans such as Bitmap Bros"
and Cinemaware" which has led onto the development of some classic
titles such as Speedball II", Wings", Defender of the Crown" and the
Three Stooges", more to start development soon. To assist in the
continuing success of Crawfish Interactive additional offices are
planned in Cameron's hometown of Melbourne, Australia.Crawfish Interactive was a video games developer based in Croydon, United Kingdom. The company was founded in March 1997 and closed in November 2002. The company specialised in games software for the Game Boy Color and Game Boy Advance formats. Upon closure, former employees of the company joined Climax as a development team for handheld formats.
Known For: Street Fighter Alpha (GBC, 2000) Cruis'n Exotica (GBC, 2000) Driver (GBC, 2000) X-Men: Mutant Academy (GBC, 2000) Ecks vs. Sever (GBA, 2001) Lego Island 2: The Brickster's Revenge (GBC, 2001) Razor Freestyle Scooter (GBC, 2001) Ready 2 Rumble Boxing: Round 2 (GBA, 2001) Robot Wars: Advanced Destruction (GBA, 2001) NASCAR Heat 2002 (GBA, 2002) Street Fighter Alpha 3 (GBA, 2002) The Sum of All Fears (GBA, 2002) Grand Theft Auto: III (GBA, unreleased) Gods (GBA, unreleased) |
crowd control productions - ccp hf
CCP hf, doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst collectively own a majority stake in the company. CCP Games is best known for developing Eve Online, which was released in 2003 but is maintained to date. CCP Games was founded on 5 June 1997 by Reynir Harðarson, Þórólfur Beck Kristjánsson and Ívar Kristjánsson for the purpose of making MMORPGs. To finance the initial development of Eve Online, CCP Games developed and published a board game, called Hættuspil ("Danger Game"). The game sold more than 10,000 copies to Iceland's 80,000 households. In April 2000 the company, with Sigurður Arnljótsson as CEO, raised $2.6 million, through a closed offering organised by Kaupthing Bank, from private investors in Iceland, including the Icelandic telephone company Síminn. He was with the company from 1999 to 2002 during which time the company raised two rounds of financing and secured a contract with publisher Simon & Schuster. Approximately half of the initial 21 staff were drawn from the Icelandic dot-com company OZ Interactive.
Known for: a half dozen games
|
Cryo Interactive Entertainment
defunctCryo Interactive Entertainment was a French video game development and publishing company founded in 1992, but existing unofficially since 1989 as a developer group under the name Cryo.
Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc. The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive. Cryo made its name mostly through adaptations of already existing stories (such as Riverworld, based on Philip José Farmer's novel and Ubik by Philip K. Dick) or those based on historical scenarios (like KGB, a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt, Qing Dynasty's China and Louis XIV's France, developed with Cryo's Omni3D engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.
Known For: A fair sized list of games, see wiki |
Crystal DynamicsEidos' roots lay in the area of video compression technology
and we still retain a small element of developing advanced video
technology applications. Eidos moved into the entertainment software
market in October 1995 with the acquisition of Domark (owners of the
rights to Championship Manager) as well as obtaining a full listing on
the London Stock Exchange. In April 1996, Eidos strengthened its
position in the industry with acquisition of the Centregold Group, which
included Core Design and US Gold. The distribution element, Centresoft,
was sold to a management buyout as part of the decision to focus solely
on developing and publishing. Since this date, Eidos' spectacular
growth into a global publisher and developer of entertainment software
has been based around. Crystal is Craftsmanship, Transparency, and Impact at its core. Our passion is for great gaming; our mission is to tell a story through art, animation and innovation. We are Crystal Dynamics. “We embody our games. We choose games that push boundaries, we persevere, we believe in ourselves, we push ourselves. I think this is why we love working in the Tomb Raider universe. We embody Lara. She is a fighter. She goes after what she believes in, and she never gives up,” says Chris Hudson, Director of Operations. This is the studio at which you will make the games of your career. This is the studio dedicated not only to quality, but to making groundbreaking games that turn into lifetime memories. Backed by a twenty year history of developing franchises like Tomb Raider, Legacy of Kain, and Gex, Crystal Dynamics is a place for excellence.Crystal Dynamics Inc. is an American video game developer that was founded in 1992 by Judy Lang, Madeline Canepa and Dave Morse. Based in the San Francisco Bay Area, it was acquired by Eidos Interactive in 1998. After Square Enix's acquisition of Eidos in 2009, it became a subsidiary of Square Enix. Crystal Dynamics was the first licensed developer for 3DO. The company's mascot was the video game character Gex the Gecko.
Known For: A medium sized list of games, see wiki |
Crytek, The Entertainment Engine
Crytek is an interactive entertainment development company
located in Coburg / Germany. The company was founded in early 1999 by
Cevat Yerli, Avni Yerli and Faruk Yerli. Crytek is dedicated to creating
exceptionally high quality video games for the major platforms PC,
XBOX, PS2 and GC. We create technology aimed at gamers looking for an
intuitive user-interface, fast paced fun gameplay and revolutionary
atmospheric visuals. To achieve this, Crytek has developed a highly
advanced 3D Engine (CryENGINE) to surpass both today's and tomorrow's
expectations for blockbuster games. Many developers tend to concentrate
only on technology and visuals, Crytek focuses on gameplay. We provide a
variety of services, ranging from licensing software engines for use in
other developers game products, to the development of complete games. Crytek GmbH is a German video game and software developer, founded in 1999 by Turkish German brothers Cevat, Avni, and Faruk Yerli, headquartered in Frankfurt. Crytek has one other studio in Kiev. The company is best known for developing first installment of the Far Cry series (later sequels and spin-offs being developed by Ubisoft) and the Crysis series, the open world nature of their games which showcase the company's CryEngine, and for pushing the limits on PC specifications to achieve advanced graphics and gameplay. Their most recent major products were the 2013 Ryse: Son of Rome, released as a launch title for or the Xbox One, and its supporting iteration of their CryEngine. Some of Crytek's current and past business partners include Electronic Arts, Mail.Ru Group, Ubisoft, Microsoft Studios, Nexon, Tencent, Amazon.com, Sony, Apple Inc., Nvidia, Intel, AMD, FMOD, Scaleform and Xoreax Software.
Known For: A short list of games, see wiki |
Ctrl-alt-ninja
The game is being developed by a small, self-funded independent team. By staying 100% independent the team retains full creative control on the project and can even choose to take unconventional approaches to game design if they so wish. Petri Häkkinen has been programming since the 80s and making games as a hobbyist and as a professional for 25 years. Petri is in charge of programming and game design for Druidstone. He is an avid tabletop gamer since he started running D&D for his friends in his childhood. Petri is best known as the designer & programmer of Legend of Grimrock games. Juho Salila is the art director of the team. Juho’s skill are highly varied as he is the master of traditional and digital techniques ranging from oilpainting and scale modeling to digital sculpting and texturing. Juho’s work can be seen throughout Grimrock games as he was in charge of the graphics and designed and modeled most of the creatures and environmental assets in those games. Jyri Leppänen is an animator extraordinaire. His efficiency and work ethics are second to none and he is single-handedly responsible for all the animations of the creatures you will meet in Druidstone. Previously Jyri created creature animations for Legend of Grimrock 2. Jussi Sammaltupa is a seasoned programmer with a passion for writing beautiful code. He will write the code for Druidstone together with Petri. Scoring Helsinki is a group of three composers based in Helsinki, Finland. You can hear their music in the biggest Hollywood movie trailers as well as in games. They will be composing the soundtrack and producing sound effects for Druidstone. Janne Sundqvist is a professional writer who is helping to flesh out the world of Druidstone and bring its NPCs to life. Janne is writing character dialogues and together with Petri and Juho developing the world and plot of Druidstone. Antti Tiihonen, the man behind the ambient soundtracks and sound effects of Grimrock, is creating sound effects for Druidstone.
Known For: druidstone
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Cyan WorldsIn 1991, Cyan began work on Myst, a project that would
expand the world of computer entertainment. The goal was to use what
they had learned building the successful worlds for children, to create a
whole new world for everyone. Rather than being followers and simply
re-purposing existing content from other media for CD-ROM, they would
build from scratch a world that would take advantage of everything the
vast new medium had to offer. The results were staggering. Sales for
Myst and its sequel Riven are approaching 9 million units worldwide,
almost $250 million in revenue; by far the best selling computer games
in history. And now the journey continues. The next step is both obvious
and striking. An entirely new medium broadband Internet is once again
waiting to be defined, beckoning for content. Cyan has redefined itself
as Cyan Worlds, and has been growing, building, and expanding to create
one final new world, a world unlike anything previously possible, a
world that will never end.Cyan Inc., also known as Cyan Worlds Inc., is an American video game developer, founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, and best known as the creators of the Myst series. After Myst and its sequel Riven sold several million copies each, Cyan went on to create the massively multiplayer online adventure, Uru, which was cancelled and re-opened several times. After the departure of brother Robyn Miller from "Cyan, Inc.," a second company, "Cyan Worlds, Inc.," was started. Both companies are located in Mead, Washington, just outside Spokane.
Known For: A short list of games, see wiki
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